Dale Yu: Review of Ticket to Ride: Paris (2024)

Ticket to Ride: Paris

  • Designer: Alan R. Moon
  • Publisher: Days of Wonder
  • Players: 2-4
  • Age: 10+
  • Time: 10-15 minutes
  • Played with review copy provided by Days of Wonder

Welcome to the city of light! Find yourself transported to the glamorous Paris of the roaring twenties. Jump aboard an open platform bus, cruise down Champs-Elysées Avenue, admire the Eiffel Tower, and conclude your day by enjoying a picturesque sunset from a charming terrace in Montmartre — all without leaving your table. Ticket To Ride: Paris, part of the “Cities” line of Ticket to Ride games, has gameplay similar to the original game, but with a playing time of only fifteen minutes.

To set up the game, each player takes the 15 busses in their color. The transportation deck is shuffled and a market of 5 cards is dealt out. As you might expect, if you ever have three wild bus cards showing, the entire market is discarded and a new market of 5 cards is dealt. Each player is also dealt 2 destination cards, and at least one of them must be kept.

On a turn, you either collect transportation cards, spend these cards to claim a route on the game board, or draw tickets that show two locations you need to connect with routes. When you draw cards, you generally get two cards, either face up from the market or the top card of the deck. You are only allowed one card if you take a face up wild bus card.

To claim a route, discard one colored card matching each space in the route you claim. Place your bus markers on the route, and score points based on the length of the route. In TTR: Paris, when you claim a blue, white, or red route, you keep a transportation card of this color in front of you instead of discarding all of the cards (so long as you do not already have one card of this color in front of you). When you collect a card of each color, you’ve made a French flag, then you discard these cards and score 4 bonus points. Vive la France!

If you draw Destination cards, you take two cards from the deck, and you must keep at least one. At the end of the game, you will score positive points for each Destination card that you have successfully connected the two stops on it. However, you will score negative points if you cannot create a path between the two locations.

When a player has two or fewer buses left to place on routes, each player takes one final turn, then they score points for the tickets they’ve completed and lose points for those unfulfilled. The player with the most points wins. Ties broken in favor of the player with the most completed tickets.

My thoughts on the game

Well, in the year of the Paris Summer Olympics, it certainly seems like a good idea to choose this time to release TtR: Paris. I have really liked these smaller city versions of Ticket to Ride as they provide a lot of variety and they honestly give me a full game feeling in a very short amount of time.

Though, for once, maybe the city TTR game here is too short? Players start with an incredibly small supply of busses, and the longest route is only 4 spaces. In TTR:Paris, you’re furiously racing to get cards and place routes. I would caution new players to look closely at the map; some of the “locations” are bigger than you think, and sometimes people miss the adjacent connections because of the way they are laid out on the board.

For me, if I get tickets that match up in setup, I’ll take them both and then work on connecting them. If not, I’ll keep one and then strongly consider taking tickets on my first turn to hopefully find a complimentary one to build towards. Again, with only 15 busses, you have to use them carefully!

The deck of train/bus cards is small, and in a 4p game, can feel extremely small when up to 8 cards are reserved on the table as players make French flags out of them. There were a few times where it felt like we were only shuffling 10 or 12 cards to make the deck back up.

Near the end of the game, it is not uncommon to simply drop down red, blue or white routes to make flags. The red and blue routes are all one bus only, and the whites are always two spaces. Remembering this helps you prioritize your card draws as the game end nears.

Our games are definitely coming in around the ten minute mark, which might be slightly faster than I want – but it also makes it easy to shuffle everything up and play two or three games in a row! As with all of these smaller City TTR versions, they are great for fillers, opener/closers, and honestly as a way to introduce the series to non-gamers. The rules are dead simple; fitting on a single folded sheet – and the short game length (and low MSRP) makes them ideal for folks who don’t have a lot of experience with games.

This one will enter the permanent collection (along with all of the other city variants), though I’m trying to come up with a way to store them all together – I’m thinking about finding an empty 30cm box and then storing all these city boards and extras in baggies within – that way I can keep the six city games together in one single box (and honestly still have room for more).

Ratings from the Opinionated Gamers

  • I love it!
  • I like it. Dale, John P
  • Neutral.
  • Not for me…
Dale Yu: Review of Ticket to Ride: Paris (2024)


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